SPACEX MODS | Kerbal Space Program | Falcon Heavy Launch!!

Welcome to the first episode of Kerbal Space Program Modded, today we’re checking out 2 ships from the SpaceX Mod! Feel free to leave suggestions for mods to check out in the comments section below!

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In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble fully-functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition.

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Mesmerize by Tobu .

  1. Lovin it 🙂 llittle tip… when launching etc, don't speed it up. If you ever played the old Flight Sims, when you sped it up the plane went all over the place, same for Kerbal especially in atmosphere when you have decouplers etc as it treats them as 2 items so the join is the weak spot. First rocket when it started bending if you watch back was bending at the decoupler. Think of the downward force and as soon as the rocket rolled over too far that force is exerted on the join. Best idea is to launch vertically until you reach around 20km up then slowly roll over (sloooooowly) as the higher you go, the thinner the atmosphere reducing the downward force.

    Snippet taken from KSP Wiki – The gravity turn maneuver is accomplished as follows. Assuming a perfectly flat launch site, the maneuver begins as a vertical launch, and follows with the vertical climb. Then once a certain altitude is reached, a slight turn is made, called the pitchover maneuver. By turning away from vertical slightly, gravity will pull the velocity vector of the craft down towards that direction and the craft has to tilt to follow it.

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